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3D Engine Design for Virtual Globes - Patrick Cozzi,Kevin Ring

English
2011-06-24
€222.45 €317.79

-30% with code BOOKS

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"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algor ... Full description

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Description

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--

More Information

Author Patrick Cozzi, Kevin Ring
Publisher CRC Press
Release year 2011
Cover type Hardcover
EAN 9781568817118
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€222.45 €317.79