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Artificial Intelligence and Games - Julian Togelius,Georgios N. Yannakakis

English
2018-02-26
€46.18 €57.73

-20% with code BOOKS

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intell ... Full description

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Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

More Information

Author Julian Togelius, Georgios N. Yannakakis
Publisher Springer Nature Switzerland
Release year 2018
Cover type Hardcover
EAN 9783319635187
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€46.18 €57.73