Biologically Inspired Artificial Intelligence for Computer Games - Daniel Livingstone,Colin Fyfe,Darryl Charles
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Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
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Description
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
More Information
| Author | Daniel Livingstone, Colin Fyfe, Darryl Charles |
|---|---|
| Publisher | Medical Information Science Reference |
| Release year | 2011 |
| Cover type | Hardcover |
| EAN | 9781591406464 |