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Digital Games and Language Learning Theory, Development and Implementation - Mark Peterson,Kasumi Yamazaki,Michael Thomas

English
2022-10-20
€74.94 €93.68

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Foreword / Jozef Colpert (The University of Antwerp, Belgium) Acknowledgements -- 1. Digital games and language learning: the state of play / Mark Peterson (Kyoto University Japan), Kasumi Yamazaki (University of Toledo, USA) and Michael Thomas ( Liverpool John Moores University, UK) -- Part I. Theory and research. 2. A critical review of game-based learning, gamification and second language acquisition / S ... Full description

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Foreword / Jozef Colpert (The University of Antwerp, Belgium) Acknowledgements -- 1. Digital games and language learning: the state of play / Mark Peterson (Kyoto University Japan), Kasumi Yamazaki (University of Toledo, USA) and Michael Thomas ( Liverpool John Moores University, UK) -- Part I. Theory and research. 2. A critical review of game-based learning, gamification and second language acquisition / Silvia Benini and Michael Thomas (University of Central Lancashire, UK) ; 3. Second language development in the context of massively multiplayer online games: theoretical perspectives / Nasser Jabbari (University of Essex, UK) ; 4. Not all MMOGs are created equal: a design-informed approach to the study of L2 learning in multiplayer online games / Jonathon Reinhardt (University of Arizona, USA) ; 5. Human linguistics as a framework for analyzing simulation-gaming / Douglas W. Coleman (University of Toledo, USA) Part II: Development and Implementation of Digital Games in CALL ; 6. Playing with digital game pedagogies / Alex Bacalja and Kate Euphemia Clark (University of Melbourne, Australia) ; 7. The use of avatars in digital role-playing games (RPGS ) in computer-assisted language learning (CALL) / Charly Harbord, Euan Dempster and Darshana Jayemanne (Abertay University, UK) ; 8. Reinforcing international students' language skills for disaster preparedness / Kazuhiro Yonemoto (Tokyo Medical and Dental University, Japan) ; 9.The relationship between extramural digital gameplay and 21st century skills in the language classroom / Daniel J. Mills and Benjamin Thanyawatpokin (Ritsumeikan University, Japan) ; 10. Gaming as a gateway to L2 English learning / Liss Kerstin Sylven (University of Gothenburg, Sweden) -- Part III. Towards the future of game-based language learning. 11. Issues in the current state of teaching languages with games / Benjamin Thanyawatpokin (Ritsumeikan University, Japan) and James York (Tokyo Denki University, Japan) ; 12. Is game-based language teaching "Vaporware"? / Jonathan deHaan (University of Shizuoka, Japan).

More Information

Author Mark Peterson, Kasumi Yamazaki, Michael Thomas
Publisher Bloomsbury Academic
Release year 2022
Cover type Softcover
EAN 9781350233171
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€74.94 €93.68