Evolutionary Game Design - Cameron Browne
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The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially ... Full description
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Description
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
More Information
| Author | Cameron Browne |
|---|---|
| Publisher | Springer London |
| Series | SpringerBriefs in Computer Science |
| Release year | 2011 |
| Cover type | Softcover |
| EAN | 9781447121787 |