20% off all books with the code: BOOKS
  • check 10+ million books
  • check New arrivals every day
  • check Trusted by 1M+ customers
  • check Great prices & discounts
  • check Shipping across Europe

Gamification: Using Game Elements in Serious Contexts -

English
2016-10-12
€243.92 €304.90

-20% with code BOOKS

In stock at our supplier

Shipping in 17-23 days

30-day return policy

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of g ... Full description

You May Also Like

Description

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections ¿ each containing several cases ¿ that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

More Information

Publisher Springer Nature Switzerland
Series Progress in IS
Release year 2016
Cover type Hardcover
EAN 9783319455556
Write Your Own Review
You're reviewing: Gamification: Using Game Elements in Serious Contexts
Your Rating:

Goodreads Reviews

€243.92 €304.90