20% off all books with the code: BOOKS
  • check 10+ million books
  • check New arrivals every day
  • check Trusted by 1M+ customers
  • check Great prices & discounts
  • check Shipping across Europe

Physically Based Simulation on GPU Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programmable Graphics Hardware - Benjamin Rauscher

English
2008-01-01
€73.04 €91.30

-20% with code BOOKS

In stock at our supplier

Shipping in 10-16 days

30-day return policy

As focus in modern computer games shifts from purely realistic rendering to a more realistic environment for the user, interactive physical simulation of a broad range of objects - demanding a believable appearance, rather than physical correctness - becomes increasingly important. Traditionally physically based simulation is done on the CPU, however the pace of innovation in graphics hardware is staggering ... Full description

You May Also Like

Description

As focus in modern computer games shifts from purely realistic rendering to a more realistic environment for the user, interactive physical simulation of a broad range of objects - demanding a believable appearance, rather than physical correctness - becomes increasingly important. Traditionally physically based simulation is done on the CPU, however the pace of innovation in graphics hardware is staggering and continues to outpace processor development. In addition, the programmable rendering pipeline makes graphics hardware capable of doing much more than simply rendering a scene. This book combines both aspects by presenting an approach of performing physically based modelling solely on graphics hardware by using the concept of Memory Objects. The algorithms presented in this work allow for the simulation of cloth, rigid and soft bodies. The main aspects of physically based modelling discussed in this book are: verlet integration, containing shape, collision detection and collision response.

More Information

Author Benjamin Rauscher
Publisher KS Omniscriptum Publishing
Release year 2008
Cover type Softcover
EAN 9783836490733
Write Your Own Review
You're reviewing: Physically Based Simulation on GPU Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programmable Graphics Hardware
Your Rating:

Goodreads Reviews

€73.04 €91.30