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Procedural Texture: Algorithm, Randomness, Perlin Noise, Genetic Algorithm, White Noise -

English
2026-04-11
€207.26 €259.07

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. Usually, the natural look of the rendered result is achieved by the usage of frac ... Full description

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Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. Usually, the natural look of the rendered result is achieved by the usage of fractal noise and turbulence functions. These functions are used as a numerical representation of the "randomness" found in nature. Solid texturing is a process where the texture generating function is evaluated over R3 at each visible surface point of the model. Traditionally these functions use Perlin noise as their basis function, but some simple functions may use more trivial methods such as the sum of sinusoidal functions for instance. Solid textures are an alternative to the traditional 2D texture images which are applied to the surfaces of a model. It is a difficult and tedious task to get multiple 2D textures to form a consistent visual appearance on a model without it looking obviously tiled.

More Information

Publisher OmniScriptum
Release year 2026
Cover type Softcover
EAN 9786133686069
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€207.26 €259.07