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PVRTC: Texture Compression, PowerVR, 3Dc -

English
2026-04-11
€156.58 €195.73

-20% with code BOOKS

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. PVRTC -I and -II are a family of block based texture compression formats used in PowerVR''s MBX and SGX technologies. The PVRTC-I algorithm is documented in Simon Fenney''s paper "Texture Compression using Low-Frequency Signal Modulation" that was presented at Graphics Hardware 200 ... Full description

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Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. PVRTC -I and -II are a family of block based texture compression formats used in PowerVR''s MBX and SGX technologies. The PVRTC-I algorithm is documented in Simon Fenney''s paper "Texture Compression using Low-Frequency Signal Modulation" that was presented at Graphics Hardware 2003. These differ from block-based texture formats such as S3TC and Ericsson Texture Compression (ETC) in that the compressed image is represented by two lower resolution images which are bilinearly upscaled and then blended according to low precision per-pixel weights. They also differ in that they support ARGB data in both 4-bpp and 2-bpp modes.

More Information

Publisher OmniScriptum
Release year 2026
Cover type Softcover
EAN 9786133661950
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€156.58 €195.73