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Self-Shadowing: Computer Graphics, Shading, Computer Graphics Lighting -

English
2026-04-09
€156.58 €195.73

-20% with code BOOKS

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc), to cast shadows ... Full description

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Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc), to cast shadows on themselves and each other. For example, without self-shadowing, if a character puts his or her right arm over the left, the right arm will not cast a shadow over the left arm. If that same character places a hand over a ball, that hand will not cast a shadow over the ball.

More Information

Publisher OmniScriptum
Release year 2026
Cover type Softcover
EAN 9786133654761
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€156.58 €195.73