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Sweep And Prune: Physical Simulation, Collision Detection, Physics Engine -

English
2026-04-12
€156.58 €195.73

-20% with code BOOKS

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bo ... Full description

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Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes. As the solids move, their starts and ends may overlap. When the bounding volumes of two solids overlap in all axes they are flagged to be tested by more precise and time consuming algorithms.

More Information

Publisher OmniScriptum
Release year 2026
Cover type Softcover
EAN 9786133632295
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€156.58 €195.73