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Video Game Engine Development Guide (Using Xilinx SoC Board) - Ali Al-Bayaty

English
2017-09-13
€25.86 €32.33

-20% with code BOOKS

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About This Book This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(r) Development Board, using Nintendo(r) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. Wh ... Full description

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Description

About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(r) Development Board, using Nintendo(r) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project.

What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(r) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(r) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications.

To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.

More Information

Author Ali Al-Bayaty
Publisher CreateSpace Independent Publishing Platform
Release year 2017
Cover type Softcover
EAN 9781976400940
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€25.86 €32.33